Quantcast
Channel: Away3D Forum
Viewing all articles
Browse latest Browse all 110

make jiglib cube lookat camera

$
0
0

i use jiglib to create this starget, i try to make it lookat camera but not success, therefore i made a planegeometry call targetex, and make this jiglib cube rotate by following planegeometry’s orientation, this is not the right way, it work but with error massage, can anyone pls help me solve this problem ?   

starget = physics.createCube(stargetmat, 500, 500, 0.01);

targetex = new Mesh(new PlaneGeometry(500, 500, 1, 1, false, false), Mat2);
 
targetex.lookAt(new Vector3D(0, 400, 1977), Vector3D.Y_AXIS);

starget.rotationX = targetex.eulers.x;
starget.rotationY = targetex.eulers.y;
starget.rotationZ = targetex.eulers.z;


Viewing all articles
Browse latest Browse all 110

Trending Articles